|Health Point||566 (+85)||Attack Damage||54 (+3.4)|
|Mana Point||0 (+0)||Attack Speed||0.65(+0.03)|
|Armor||15 (+3.2)||Move Speed||300|
|Magic Resist||30 (+1.25)||Range||160|
Cost: - Cooldown: -
- Passive - Each basic attack grants 5 Fury, increasing to 10 Fury on each critical strike. Killing an enemy hero grants 20 Fury and 1 / 20 Fury each time an allied non-hero / hero unit dies within 800 range. He gains 1% bonus Attack Speed per 2 Fury he currently has, up to a maximum of 50% bonus Attack Speed (100 Fury). WarGreymon loses all stacks upon death.
Cost: - Cooldown: 7 / 6 / 5 / 4 / 3 seconds
- Passive - Each basic attack applies a Dragon stack on WarGreymon for 8 seconds. When reaching 2 stacks, the Dragon stacks will be consumed on the next basic attack or the active cast of this skill he performs to deal 50/70/90/110/130 + [0.5 Bonus AD] bonus magic damage to all enemies hit while reducing their Movement Speed by 35% for 1 second.
- Active - WarGreymon slashes in a fan-shaped area, dealing 20/40/60/80/100 + [1.0 AD] physical damage to all enemies hit and reducing their Armor by 15% for 2 seconds. If WarGreymon has at least 20 Fury, the skill will consume 20 Fury and the effectiveness of the Armor reduction debuff will be doubled (30%).
Cost: - Cooldown: 15 seconds
- Passive - Each cast of WarGreymon's other skills reduces the cooldown of this skill by 1 second.
- Active - WarGreymon applies a stacking shield on himself. The shield can absorb 40/80/120/160/200 + [0.4 AD] damage for 4 seconds. Every 50 Attack Damage increases the shield's duration by 1 second for up to 7 seconds as the maximum duration. If the shield gets destroyed by an enemy, he gains 20 Fury and his next basic attack or skill within 4 seconds can stun for 1 second. If WarGreymon has at least 50 Fury when the shield gets destroyed, the stun's duration increases to 1.5 seconds.
Cost: - Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Active - WarGreymon launches himself in a corkscrew fashion toward the target direction, dealing 50/85/120/155/190 + [0.5 Bonus AD] physical damage to all enemies he spins through and shoving them aside by a short distance. If WarGreymon has at least 15 Fury, the skill will consume 15 Fury and grant 150% bonus Movement Speed to WarGreymon for 1 second upon landing.
Cost: - Cooldown: 100 / 85 / 70 seconds
- Active - WarGreymon throws an energy ball to a targeted area within 1000 range, dealing 250/400/550 + [1.0 AD] physical damage to all enemies hit.