|Health Point||550 (+75)||Attack Damage||51 (+3)|
|Attack Speed||0.66 (+0.03)|
|Armor||15 (+3)||Move Speed||294|
|Magic Resist||30 (+0)||Range||500|
Cost: - Cooldown : -
- Passive - Increases Umaru's attack range and vision by 8 per level.
Cost: 50 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Active - Umaru gains 100% bonus Movement Speed for 1.5 seconds and becomes stealth for 0.75 seconds. If Umaru performs a basic attack within 1.5 seconds, the attack removes the bonus speed and deals 50/80/110/140/170 + [0.5 Bonus AD] bonus physical damage on the target enemy.
Cost: 30 Mana Cooldown: 22 / 20 / 18 / 16 / 14 seconds
- Passive - Every 10 seconds, Umaru places an untargetable lantern at her current location, it lasts for 30 seconds.
- Active - Umaru fires a firework into the air, granting her unobstructed vision and revealing stealth units nearby for 1/1.25/1.5/1.75 seconds.
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds
- Passive - Every 12 seconds, Umaru next basic attack will penetrate all enemies in a line within 350 range from the first target hit, dealing 50/65/80/95/110 + [0.65 Bonus AD] bonus physical damage to all enemies the bullet hits through.
- Active - Umaru blasts the target area, dealing 40/80/120/160/200 + [0.6 Bonus AD] physical damage to all enemies hit, reducing their Armor by 10/15/20/25/30 for 5 seconds, and increasing her Attack Speed by 15% per enemy hero hit for 4 seconds.
- Note - The damage dealt on all targets from Umaru's penetration attacks cannot critically strike but can apply on-hit effects only on the main target (including Life Steal).
Cost: 100 / 125 / 150 Mana Cooldown: 150 / 135 / 120 seconds
- Active - Umaru splashes Cola on the target location, dealing 180/250/380 + [0.8 Bonus AD] magic damage to all enemies hit and drastically reducing their vision for 3 seconds (they can see only themselves).